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Rust Grenade Rework? New Animation Work Spotted in Facepunch Commits

2026-10-13
A player pulling the pin on a grenade in Rust

Heads up: this post is a guess based on public commit messages. Facepunch has not announced it.

What we saw

Facepunch's recent commits mention a new grenade animation system. They also mention changes to the viewmodel controller (the hands and item you see in first person) and higher throw speed.

What we already know

The Livestock update added client prediction for grenades, C4 and satchels. That means your throw shows right away on your screen, even with high ping, and the server fixes it if it was off. The new animation work looks like the next step: how the throw looks and feels.

What it might mean

  • Smoother throws. The animation could blend better with your movement.
  • Faster throws. A higher throw velocity could mean grenades travel further or faster.
  • A bigger weapon polish pass. Facepunch has been refreshing models and animations, like the Machete in Livestock and the flashlight in Breach and Clear.

We can't say which of these will ship. A higher throw speed could also just be a tuning change for testing.

Why it matters

Grenade stacks were cut in Breach and Clear (3 for most grenades, 4 for beancans). If throws get better too, grenades get more useful, but you can carry fewer.

How to find out

Read the patch notes when the next update lands. Our blog will cover it.

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