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Rust Crafting Recipe UI, Server Browser Fixes and Dogs: Commits

2026-11-13
A survivor's workbench covered in scrap, cloth and metal parts beside a small dog lying on the floor

Three smaller changes for Rust showed up in Facepunch's commits this week. One is a test of a crafting screen that shows everything an item can make, one fixes favorites and history in the server browser, and one is the first rough pass on dogs.

None of these has a date. Two are on their own branches and are early. The server browser fix is merged to main but not confirmed live.

Crafting recipe UI: what can I make with this?

On November 6, octo started a branch called experiment_crafting_recipe_ui. The commit says it tests a screen that shows everything you can craft with a specific item. The reason given is to save new players from having to look it up.

Today, if you pick up something like tarp or gears, you need a wiki or a guide to know what it goes into. This screen would answer that in game. The commit links a short video, but it is described as an experiment, so it may look very different or never ship.

This is our guess: it would sit in the inventory or crafting menu, since that is where you look at items. The commit does not say where it lives.

If you are new and want help now, our beginner tips for your first hour and the Rust slang glossary cover the basics.

Server browser favorites and history fixed

On November 6, lamalove fixed favorites and history not listing reliably in the server browser. If your favorite servers sometimes vanished or showed nothing, this is aimed at you. The commit lists four changes:

  • Favoriting saves the IP and port right away, then the server's own favorite address if it reports one.
  • The favorites file remembers each hostname's last IP and port, so the list can load even before the name lookups finish.
  • Hostnames that fail lookups for 30 days or more fall back to IP and port, so they stop logging errors forever.
  • "No servers found" no longer shows while a list is still loading.

That last one is the bug most players will notice. It used to look like your list was empty when it was only slow.

A survivor petting a scruffy dog outside a wooden shack at sunset

Dogs in Rust?

On November 7, Maverick pushed a first rough pass on dogs to a branch called dogs_2026. The commit also mentions throwable meat, put together quickly from the pie code.

That is all the commit says. It does not say if dogs are wild, tame, pets or something to hunt. This is our guess: throwable meat sounds like a way to lure or distract a dog. The branch has been around since at least early November, when it took a merge from main.

Rust already has wolves, and the recent livestock changes added young animals and repellent. Dogs would add to that, but it is very early work.

Character creator shows locked items

One more small change. On November 7, Ian Henderson made the character creator show DLC and Steam underwear items you do not own as locked. Before, they were hidden. Now you see them but cannot pick them. The DLC badge on those tiles was removed. See our post on the character customization redesign for the rest of that work.

FAQ

Is Rust adding a crafting recipe screen? Facepunch is testing one that shows everything an item can make. It is an experiment with no date.

Why do my Rust favorite servers not show up? A November 6 commit fixes favorites and history not listing reliably. It is on main but not confirmed live.

Are dogs coming to Rust? A first rough pass on dogs exists on a branch, with throwable meat. Nothing else is known yet.

When do these changes come out? No dates were given. The server browser fix is the closest, since it is already on main.

Sanguine Rust

Sanguine Rust is a PVE server with zombies, bosses and skill levels. We test every Rust build on a test island before moving our islands over. See what Sanguine Rust is about.

Source: Facepunch commits