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Rust UZI 9mm: Folding Stock, Shield Use and What the Commits Show

2026-11-02
A compact submachine gun with its metal stock folded, resting on a wooden crate in a dim Rust style shed

Update (Nov 5): confirmed in the November update. The Uzi 9mm shipped, automatic with the stock folded and semi-automatic when unfolded. See the patch notes.

The UZI 9mm is no longer just early art in Rust. In the last week of October, Facepunch's commits gave the gun a folding stock that switches it between a one-handed and a two-handed weapon, shield use while the stock is folded, attachments, and a recoil pass. The UZI was merged into the main branch on October 30, but research and crafting are turned off for now.

There is no release date. Facepunch has not said which update the UZI ships in, and everything below can still change. Here is what the commits show.

Where the UZI came from

We first spotted the UZI in our post on new weapons in the works, when it was a viewmodel and some blockout work. Since then a small team has worked on it almost every day: new first person and third person animations, world model setup, effects, sounds and a balance pass. It went from its own branch into main several times between October 27 and October 30.

The folding stock

The biggest idea is the stock. One long commit from October 26 explains how it works: the gun has a stock and a no-stock mode, and you toggle between them. The code calls the stock-out mode "rifle mode".

  • Stock folded: the UZI is held one-handed. The left arm stays free, and the left hand only comes in to reload.
  • Stock out: the UZI is held with two hands, like a small rifle.

There are deploy and collapse animations for the switch. A follow-up commit says changing the stock now blocks other actions, like a reload, and that holstering the gun before the animation ends cancels the change. So you cannot swap modes in the middle of a fight for free.

Another fix stops a sight attachment from overriding the aim settings when the stock is folded. Our guess is that aiming down sights feels different in each mode, but the commits do not give numbers.

Shield use with the stock folded

On October 29 Martyn Chapman added shield compatibility when the stock is folded. That fits the one-handed hold: one hand on the UZI, one hand on a shield. Facepunch has not said how it compares to other weapons that work with shields, or how it handles while moving.

A survivor in scrap armor holding a metal shield in one hand and a compact submachine gun in the other

Attachments, recoil and effects

A few more details from the commits:

The recoil commit does not say if the gun got stronger or weaker. We will wait for patch notes before saying how it plays.

Crafting is off for now

One line matters most if you want to use it soon. On October 29 the UZI was set to not researchable and not craftable. That could mean it is held back from the next update, or that it will first come from loot or another source. This is our guess; the commit only says it was turned off.

The UZI was also added to the Twitch drops render scene. A skin through a Twitch drop campaign is possible, but Facepunch has not announced one.

When will the UZI come out?

No date yet. Rust's monthly updates land on the first Thursday of the month (see how Rust updates work), and the next one is November 5. Being merged into main is a good sign, but with crafting turned off, it may arrive later or in a limited way. Our November update roundup collects everything else in the commits.

FAQ

Is the UZI in Rust yet? Not on live servers. It is merged into Facepunch's main branch, which is the step before a release.

Can you use the UZI with a shield? The commits say yes, when the stock is folded and the gun is held one-handed.

Can you craft the UZI? Not for now. Research and crafting were turned off on October 29.

What attachments does it take? The commits mention a laser sight and a muzzle brake. Others are not named.

Sanguine Rust

Sanguine Rust is a PVE server with zombies, bosses and skill levels, where every new gun gets tested against our NPCs first. We test every Rust build on a test island before moving our islands over. See what Sanguine Rust is about.

Source: Facepunch commits